Precipice

Rain O’Fire Frazier

Support • Average Difficulty

Stats

Health Points

800 (+80 per level)

Mana Points

0 (+0 per level)

Attack Damage

15 (+2 per level)

Attack Speed

1x

Range

500m

Health Regeneration

2/s (+0.1/s per level)

Mana Regeneration

2/s (+0.1/s per level)

Armor

22 (+3.5 per level)

Magic Resistance

0 (+0 per level)

Movement Speed

300 m/s

Q

Lurching Intruder

Cooldown: 24s

Type: Point-Blank Area of Effect

Passive: Rain’s enhanced sense of balance makes crowd control effects wear off more quickly. If it is Snag’s Day, he is completely immune to crowd control.

Active: Rain cleanses all crowd control effects from himself and any nearby allies. Affected allies gain crowd control immunity for a short duration.

If it is Snag’s Day, Lurching Intruder is a global ability.

Crowd Control Reduction: 8/16/24/32/40%

Cleanse Radius: 300/600/900/1200/1500m

Crowd Control Immunity Duration: 3s

W

Anguished Heart

Cooldown: 20s

Type: Ground Target

Rain creates a zone of doubt and self-criticism at the target location. Enemies that walk through it are slowed and silenced.

If it is Love Lost’s Day when this ability is cast, enemies that walk through the zone also have their attack damage and ability power reduced for as long as they stay in the zone.

Movement Speed: -10/20/30/40/50% – 0.1x AP%

Attack Damage: -10/20/30/40/50% – 0.1x AP%

Ability Power: -10/20/30/40/50% – 0.1x AP%

Cast Range: 800m

Radius: 500m

Duration: 6s

E

Grasping Self

Cooldown: 16s

Type: Ground Target

Rain crafts a weak prosthetic arm and throws it to the target location, where he or any allied cape can pick it up by walking over it. Picking up the prosthetic arm grants a temporary damage shield.

If it is Cradle’s Day when this ability is cast, picking up the prosthetic arm also grants invulnerability for a short period of time.

Shield Points: 100/200/300/400/500/ + 1x AP

Shield Duration: 10s

Invulnerability Duration: 1/1.25/1.5/1.75/2s

Range: 900m

R

Cloven Stranger

Cooldown: 180/155/130/105/80s

Type: Line Skillshot

Passive: The strength of Rain and his clustermates’ powers waxes and wanes in a complex cycle. Rain rotates through five phases in order, with each phase lasting two seconds:

  1. Dark Day: no ability is amplified
  2. Snag’s Day: Lurching Intruder is amplified
  3. Love Lost’s Day: Anguished Heart is amplified
  4. Cradle’s Day: Grasping Self is amplified
  5. Rain’s Day: Cloven Stranger is amplified

Active: Rain hurls a crescent blade that travels across the map. Enemy capes and pets that the blade passes through are stripped of all armor and magic resistance for a short duration. The blade provides vision in a small radius as it travels.

If it is Rain’s Day when this ability is cast, enemy heroes and capes the blade passes through also take triple damage from all sources for a short duration.

Armor: 0%

Magic Resistance: 0%

Damage Received: 300%

Duration: 5s

Range: Global

Vision Radius: 500m