About ME
Patrick Gregg
PROGRAMMER • GAME DESIGNER • TRUMPETEER
I am a capable programmer specializing in Unity and C# game development. I started learning Unity in 2018; since then, I have independently made a complete MOBA and am now a year into development of a Soulslike. I am eager to become part of a team and turn my passion into a career.

Large-Scale Unity Projects

2023-2025
Badly Lit Spirits
A Soulslike, currently in progress. The full game is still a while away but I have two demo levels featuring five bosses to fight and all major mechanics implemented.

2020-2021
Worm
Completed MOBA fan project based on the superhero web serial Worm by John McCrae. I created this while off work during the COVID pandemic.

2021
Bonus Project
World Map Generator
I spent most of 2021 and 2022 working on several smaller prototypes before committing to Badly Lit Spirits to develop further. I include this one mostly because Rimworld was the direct inspiration for it: a procedural generator that makes a tiled world map with landmasses, biomes, rivers, temperature, and precipitation.
Certifications




Experience and Education

2020-2025
Trumpeter at Medieval Times
Herald Trumpet cast member performing in live shows at the Orlando, FL Medieval Times castle.

2012-2013, 2014-2016
University of Notre Dame

2013-2014
Valencia College
Strengths
Problem Solver
Collaborative
Productive
Creative
Skills
Unity
C#
Unreal Engine
C/C++
Python
Passions
PC games – both coding them and playing them
Magic the Gathering
Playing the trumpet