About

About ME

Patrick Gregg

PROGRAMMER • GAME DESIGNER • TRUMPETEER

I am a capable programmer specializing in Unity and C# game development. I started learning Unity in 2018; since then, I have independently made a complete MOBA and am now a year into development of a Soulslike. I am eager to become part of a team and turn my passion into a career.

2023-2025

A Soulslike, currently in progress. The full game is still a while away but I have two demo levels featuring five bosses to fight and all major mechanics implemented.

2020-2021

Completed MOBA fan project based on the superhero web serial Worm by John McCrae. I created this while off work during the COVID pandemic.

2021

I spent most of 2021 and 2022 working on several smaller prototypes before committing to Badly Lit Spirits to develop further. I include this one mostly because Rimworld was the direct inspiration for it: a procedural generator that makes a tiled world map with landmasses, biomes, rivers, temperature, and precipitation.

2020-2025

Herald Trumpet cast member performing in live shows at the Orlando, FL Medieval Times castle.

2012-2013, 2014-2016

2013-2014

Problem Solver


Collaborative


Productive


Creative

Unity


C#


Unreal Engine


C/C++


Python

PC games – both coding them and playing them


Magic the Gathering


Playing the trumpet