March

May

Assassin • Hard Difficulty

Stats

Health Points

700 (+70 per level)

Mana Points

350 (+5 per level)

Attack Damage

20 (+3 per level)

Attack Speed

1.75x

Range

100m

Health Regeneration

2/s (+0.1/s per level)

Mana Regeneration

2/s (+0.1/s per level)

Armor

22 (+3.5 per level)

Magic Resistance

0 (+0 per level)

Movement Speed

350 m/s

Q

Captive Audience

Mana Cost: 40

Cooldown: 32/30/28/26/24s

Type: Dash, Enemy Target

Passive: May wants the objects of her obsession to stay with her…no matter the cost. Her autoattacks have a chance to stun their targets and deal bonus physical damage.

Active: May chases after her target frantically, dashing through the air to their location. Critical strikes reduce the cooldown of Captive Audience by one second.

Passive Proc Chance: 5/10/15/20/25%

Passive Damage: 10/15/20/25/30 + 0.3x AD

Passive Stun Duration: 0.5s

Dash Range: 300/375/450/525/600m

W

Untouchable

Mana Cost: 75

Cooldown: 23/20/17/14/11s

Type: Self Target

Passive: May’s perfect reflexes grant her a chance to Evade incoming autoattacks. (Evaded autoattacks deal no damage and do not proc on-hit effects.)

Active: May begins charging up a self-heal to use at exactly the right moment. Four seconds later, the heal activates, restoring an amount of May’s health proportional to the amount of damage she did while it was charging. The heal can critically strike and restore additional health. May can recast Untouchable to activate the heal early.

Evasion: 10/15/20/25/30%

Heal: 20/40/60/80/100% damage dealt

Heal Fuse Time: 4s

E

Watermark

Mana Cost: 40

Cooldown: 18/15/12/9/6s

Type: Buff

May’s next autoattack within five seconds applies an explosive watermark to her target. After two seconds, the watermark explodes, dealing a percentage of the damage May dealt to the target during the two seconds to the target again as true damage.

Damage Copied: 20/40/60/80/100%

Fuse Time: 2s

R

Do You Have the Time?

Mana Cost: 225

Cooldown: 240/210/180/150/120s

Type: Ground Target

Passive: May’s command of time renders her enemies too slow to fight against her effectively. Whenever May critically strikes, she extends the cooldowns of each of her target’s abilities that is currently on cooldown.

Active: May pushes her hyperawareness of time to its absolute limit, making decisions so quickly that time itself seems to stop. After a brief channel, all units at the target location except May herself are frozen in time. (They are unable to move, autoattack, or cast spells, and cannot take damage from or be healed by anyone other than May. Capes, minions, jungle monster, pets, and towers can all be frozen in time. This includes both allies and enemies.) Units that walk into the circle before its duration ends are frozen in time at the edge of the circle. Projectiles that hit the edge of the circle are reflected, locking on to their original creators.

While in the circle, May’s enhanced sense of positioning grants her crowd control immunity and a massive movement speed boost. Her perception is also enhanced, granting her truesight over everything inside the circle.

Do You Have The Time? cannot be cleansed and bypasses crowd control reduction and immunity. (Units can, however, be pushed out of its range with reflect-immune knockbacks such as Rail Dash.)

Passive Cooldown Added: 1/1.25/1.5/1.75/2s

Movement Speed: 1000 m/s

Cast Range: 600m

Radius: 600m

Channel Time: 2s

Duration: 5s