Legend

Keith

Ability Power Carry • Hard Difficulty

Stats

Health Points

800 (+80 per level)

Mana Points

350 (+11 per level)

Attack Damage

15 (+2 per level)

Attack Speed

1x

Range

750m

Health Regeneration

2/s (+0.1/s per level)

Mana Regeneration

2/s (+0.1/s per level)

Armor

22 (+3.5 per level)

Magic Resistance

0 (+0 per level)

Movement Speed

300 m/s

Q

Clarity / Forked Beam

Mana Cost: 70/80/90/100/110

Cooldown: 10/9.5/9/8.5/8s

Type: Line Skillshot

Passive – Clarity: Keith is endowed with superhumanly clear vision and sees further than other heroes.

Active – Forked Beam: Keith fires a laser beam, dealing magical damage to enemies in its path and afflicting them with Light. Upon reaching its maximum range, the beam forks, travelling perpendicularly in both directions. The damage dealt is increased for enemies that are hit by the beam after it forks.

Vision Range: 200/400/600/800/1000m

Initial Damage: 60/75/90/105/120 + 0.3x AP

Fork Damage: 120/175/230/285/340 + 0.75x AP

Range: 750m

Fork Range: 750m

W

Living Light / Frost Beam

Mana Cost: 50

Cooldown: 11/10.5/10/9.5/9s

Type: Line Skillshot

Passive – Living Light: Upon leaving the fountain, Keith takes flight, temporarily gaining a large movement speed bonus.

Active – Frost Beam: Keith fires a freezing-cold burst of laser light that roots anything it touches, dealing magical damage to enemies in its path and afflicting them with Light.

Flight Movement Speed: 400/550/700/850/1000 m/s

Flight Duration: 3s

Damage: 40/60/80/100/120 + 0.35x AP

Root Duration: 2s

Range: 1000m

E

Breaker State / Impact Beam

Mana Cost: 60/65/70/75/80

Cooldown: 14/13/12/11/10s

Type: Line Skillshot

Passive – Breaker State: After using an ability, Keith gains bonus ability power for a short duration. This effect can stack up to 4 times.

Active – Impact Beam: Keith fires a short laser beam that knocks back anything it touches, dealing magical damage to enemies in its path and afflicting them with Light.

Ability Power per Stack: 10/15/20/25/30

Ability Power at Max Stacks: 40/60/80/100/120

Maximum Stacks: 4

Stack Duration: 3s

Damage: 45/65/85/105/125 + 0.35x AP

Range: 600m

Knockback Range: 600m

R

Coruscant Knave / Disintegration Beam

Mana Cost: 120

Cooldown: 80/70/60/50/40s

Type: Line Skillshot

Passive – Coruscant Knave: Keith’s abilities mark enemies with Light. Autoattacking or using Disintegration Beam on enemies afflicted by Light consumes the Light and deals bonus magical damage.

Active – Disintegration Beam: Keith charges up and fires a deadly laser beam that disintegrates anything it touches, dealing massive magical damage to enemies in its path and afflicting them with Light.

Light Proc Damage: 60/80/100/120/140 + 0.4x AP

Beam Damage: 400/475/550/625/700 + 1x AP

Channel Duration: 0.5s

Range: 3000m