
Colin Wallis
Armsmaster
Bruiser • Average Difficulty

Q
Cleave
Mana Cost: 40
Cooldown: 12/11/10/9/8s
Type: Cone Skillshot
Passive: Always on the hunt for glory, Colin gains bonus attack damage for each enemy cape within 400m.
Active: Colin spins his halberd, dealing physical damage and silencing all enemies in a semicircle in front of him. Colin gains a damage shield proportional to the damage he deals using this ability.
Passive Attack Damage: 10/12.5/15/17.5/20 per cape
Passive Radius: 400m
Cleave Damage: 55/95/135/175/215 + 0.4x AD
Shield Points: 100% of damage done
Shield Duration: 4s
Silence Duration: 0.2/0.4/0.6/0.8/1s
Cone Radius: 300m
Cone Angle: 180 degrees

W
Grappling Hook
Mana Cost: 70
Cooldown: 24/21/18/15/12s
Type: Line Skillshot
Colin throws out a grappling hook that latches onto the first enemy it hits, dealing physical damage, stunning, and pulling the enemy to Colin.
Grappling Hook‘s cooldown instantly resets when Colin gets a kill or assist.
Damage: 80/120/160/200/240 + 0.1x AD
Stun Duration: 1s
Range: 900m

E
Combat Prediction Tech
Mana Cost: 50
Cooldown: 16/15/14/13/12s
Type: Self Target
Passive: Never much of a team player, Colin gains bonus armor and magic resistance for each allied cape that is not within 400m.
Active: Colin activates the combat prediction software in his helmet, letting him know what his enemies do before they do it. He channels, becoming briefly invulnerable to damage; if an enemy would damage him, Colin blocks it and retaliates, dealing physical damage to his attacker.
Passive Armor: 10/12.5/15/17.5/20 per cape
Passive Magic Resistance: 10/12.5/15/17.5/20 per cape
Passive Radius: 400m
Parry Damage: 100/125/150/175/200 + 0.25x AD
Parry Duration: 1s

R
Single Combat
Mana Cost: 60/80/100/120/140
Cooldown: 135/120/105/90/75s
Type: Enemy Target
Colin challenges an enemy cape to a fight to the death, one versus one. For the next several seconds, only Colin can damage that cape, and only that cape can damage Colin. Colin’s target takes significantly more damage from him while Single Combat is active.
Damage to Target: +10/20/30/40/50%
Duration: 5/6/7/8/9s
Range: 400m