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New Items
- Lightless Prison
- Spending mana increases maximum mana
- Axe of Light
- Spending mana increases AD and maximum mana
- Builds from Lightless Prison
- Blinding Light
- Spending mana increases AP and maximum mana
- Builds from Lightless Prison
Cape Changes
Shadow Stalker rework
- Tranquilizer Bolts / Razor Bolts (Q)
- Is now a stance change instead of a skillshot
- Tranquilizer Bolts
- Slow, stacking up to 6 times
- At 6 stacks, procs a stun
- Razor Bolts
- Armor reduction, stacking up to 6 times
- At 6 stacks, procs a bleed
- Costs mana per attack
- Shadow State (W)
- Is now a toggle that drains mana while active
- Increases movement speed
- Reduces physical damage taken
- Amplifies magical damage taken
- The Strong Survive (E)
- Build up stacks by killing enemies
- Lose half of your stacks on death
- Activate to gain AD based on your stack count
- Ethereal Dash (R)
- Dash that goes through walls
- Up to 3 charges of this ability can be held
- Difficulty rating lowered from Average to Easy
- Mana regen per level increased from 0.01/s to 0.1/s
- Updated recommended items
Miss Militia
- Energy RPG now costs 10 mana per rocket
- Energy Sniper Rifle now costs 20 mana per bullet
Mannequin
- Base health lowered from 1100 to 800
- Health per level lowered from 90 to 80
- Mana per level raised from 12 to 17
- Base AD increased from 12 to 18
- AD per level increased from 1 to 5
- Base armor lowered from 26 to 23
- Armor per level lowered from 5.5 to 4
The Siberian
- Base health lowered from 1100 to 900
- Health per level lowered from 90 to 85
- Base armor lowered from 26 to 25
- Armor per level lowered from 5.5 to 5
Item Changes
- Shadow Stalker’s Crossbow
- Shadow Walk duration increased from 1s to 2s
- Autoattacking now extends the duration of previous Shadow Walk stacks
- Shadow Stalker’s Electrical Cord cost lowered from 1250 to 1200
- Hatchet Face Hatchet cost lowered from 1500 to 1200
- Narwhal’s Horn cost lowered from 1500 to 1200
- Oni Lee’s Mask cost lowered from 1500 to 1200
- Panacea’s Scarf cost lowered from 1500 to 1200
- Doormaker Gate cost lowered from 2250 to 1500
- Rail Dash cost lowered from 2750 to 1800
- Coil’s Mask cost lowered from 4000 to 2100
- Dragon Suit cost lowered from 4000 to 1800
UI Changes
- Replaced references to “heroes” with references to “capes”
- Buff icons now show when you have multiple copies of a stackable buff
- Shadow Stalker’s Crossbow now shows a buff icon
- Dauntless’ Helm and Dauntless’ Armor now have progress bars to show when they will get their next stack
- Cherish’s Codependence now has a progress bar to show when she will get her next stack
- The Siberian‘s capepedia entry now includes William Manton‘s passive (Manton’s Folly) in its list of skills
Bug Fixes
- Corrected several minor tooltip errors
- Skills are now grayed out if you don’t meet a condition to cast it (i.e. invalid target or not enough stacks)
- Fixed null reference error that would fire when Cherish’s Codependence ended
- Rail Dash can no longer push targets off the map
- Rail Dash and future “Dash” abilities should now behave more consistently with regard to range
- Glory Girl’s Fragile One passive no longer goes on cooldown if it isn’t unlocked yet
- Imp‘s stealth no longer goes on cooldown if it isn’t unlocked yet
- Cherish’s Codependence passive no longer builds stacks if it isn’t unlocked yet
- Fixed bug where Glory Girl’s Fragile One passive and Imp‘s stealth had their cooldowns halved
Tags:
patch notes,
Worm