Skip to content
New Status Effect: Crippled
- You cannot use movement abilities
- Active movement speed buffs are cancelled
New Items
- Travelers’ Treads
- +100 m/s movement speed
- Can be activated to teleport to an allied tower
- Builds from Shoes
- Alabaster’s Hatchet
- 30% lifesteal, activate for 200% lifesteal
- Builds from 3 Claws
- This is the same as the old Lung’s Claw, which has been reworked.
- Foil’s Rapier
- 15 AD, 0.2x attack speed, 15 armor penetration
- Physical damage abilities deal bonus damage over time
- Builds from a Pistol, an SMG, and a Crossbow
- Feather of the Simurgh
- 60 AP
- Line skillshot that cripples a single target for 5 seconds
- At the end of the cripple, the target takes an additional 30% of the damage they received while crippled
- Builds from a Costume and a Cape
Cape Changes
Shatterbird
- Silicokinesis cooldown lowered to 10/9/8/7/6s from 10s
- Swift Shatter cooldown lowered to 20/19/18/17/16s from 20s
- Attention Seeker cooldown lowered to 12/11/10/9/8s from 12s
- Attention Seeker can no longer be taken at level 1, since you can’t use it anyway without using Shatterbird’s Q or W first.
Burnscar
- Pyroport can no longer be taken at level 1, since you can’t use it anyway without using Burnscar’s Q or W first.
Legend
- Frost Beam cooldown lowered to 11/10.5/10/9.5/9s from 11s
- Disintegration Beam cooldown increased to 80/70/60/50/40s from 40s
Mannequin
- Arm on a Stick cooldown lowered to 20/19/18/17/16s from 20s
Cherish
- Codependence mana cost lowered to 90/105/120/135/150 from 150
- This fixes her inability to cast Codependence at level 1 and 2.
Item Changes
- Gold Merchant’s Armband armor and magic resistance raised from 10 to 20
- Lung’s Claw: reworked
- Now gives 15 AD, 10% lifesteal, 20 armor pen, and 10% move speed
- AD and lifesteal bonuses double while all non-ultimate abilities are on cooldown
- Now builds from a Pistol, a Knife, a Claw, and 2 Crossbows
- Pistol cost lowered from 850 to 800
- Assault Rifle cost raised from 1200 to 1500
- Acid cost lowered from 1500 to 1200
- Sniper Rifle cost lowered from 2000 to 1600
- Chevalier’s Cannonblade cost raised from 2500 to 3250
- Crawler’s Hide cost lowered from 2500 to 2100
- Bonesaw’s Dress cost lowered from 2750 to 2700
- March’s Rapier cost raised from 2750 to 2950
- Marquis’ Bone Fragments cost lowered from 2750 to 2350
- Miss Militia’s Rifle cost raised from 2750 to 3150
- Valkyrie’s Wings cost lowered from 2750 to 2700
- Crawler’s Spittle cost lowered from 3000 to 2900
- Flechette’s Arbalest cost lowered from 3000 to 2500
- Coil Merc’s Sniper Rifle cost lowered from 3250 to 3000
- Jack Slash’s Knife cost raised from 3250 to 3800
- Shadow Stalker’s Crossbow cost raised from 3250 to 3800
- Lung’s Claw cost raised from 3250 to 4450
- Claw of the Siberian cost lowered from 3500 to 2800
- Nano-Thorn Knife cost raised from 3500 to 3650
- Nano-Thorn Halberd cost lowered from 8500 to 7300
- Burnscar’s Fireball cost raised from 700 to 800
- Skidmark’s Armband cost lowered from 700 to 600
- Cape cost lowered from 850 to 800
- Costume cost lowered from 2500 to 1600
- Bystander Effect cost raised from 2500 to 2600
- Burnscar’s Dress cost raised from 2750 to 2850
- March’s Mask cost raised from 2750 to 2950
- Ballistic’s Glove cost lowered from 3000 to 2900
- Blasto’s Jacket cost lowered from 3500 to 2800
- Clockblocker’s Pendant cost lowered from 3500 to 3200
- Faultline’s Helm cost lowered from 3500 to 2850
- Swansong’s Dress cost lowered from 3500 to 3000
- Bakuda’s Mask cost lowered from 3750 to 3150
- Corona Pollentia cost lowered from 3750 to 3150
- Vista’s Visor cost lowered from 3750 to 3350
- Perdition’s Jacket cost raised from 4000 to 4050
- Lady Photon’s Tiara cost raised from 4250 to 4600
- Laserdream’s Hairband cost raised from 4250 to 5200
- Legend’s Mask cost raised from 4250 to 4700
- Shielder’s Visor cost raised from 4250 to 4700
- Gray Boy Loop cost lowered from 7000 to 6400
- Titanomachy cost lowered from 7500 to 6300
- Shard cost lowered from 450 to 400
- Noble Shard cost lowered from 900 to 800
- Vital Shard cost lowered from 1800 to 1600
- Taser cost lowered from 1750 to 1200
- Velocity’s Costume cost lowered from 3000 to 2700
- Regent’s Scepter cost lowered from 2750 to 1850
- Defiant’s Armor cost raised from 6000 to 6250
- Prosthetic Limb cost lowered from 500 to 400
- Dauntless’ Helm cost raised from 700 to 800
- Chain Mail cost lowered from 900 to 850
- PRT Uniform cost lowered from 900 to 850
- Ceramic Limb cost lowered from 1000 to 850
- Cybernetic Limb cost lowered from 2000 to 1600
- PRT Containment Foam cost lowered from 2000 to 1600
- Spider Silk cost lowered from 2000 to 1600
- Dauntless’ Armor cost raised from 2500 to 2600
- Citrine’s Mask cost raised from 2750 to 2800
- Accord’s Mask cost raised from 3000 to 3400
- Glory Girl’s Tiara cost raised from 3000 to 3200
- Gallant’s Armor cost lowered from 3250 to 3200
- Leviathan’s Hide cost lowered from 3500 to 3400
- Newter’s Skin cost lowered from 3500 to 3100
- Shatterbird’s Glass Storm cost raised from 3500 to 3950
- Scapegoat’s Mask cost raised from 3750 to 4050
- Alexandria’s Helm cost lowered from 8000 to 6400
UI Changes
- Added buff icons for boots
- Trails on certain projectiles now linger after the projectile lands.
- Made improvements for clarity to various store progression trees.
- Added a loading screen between the lobby and hero select.
Miscellaneous Changes
- Hero Select buttons are now generated dynamically. This shouldn’t cause any noticeable changes.
- Made some changes under the hood so that heroes can be deactivated / activated without patching. This shouldn’t cause any noticeable changes.
- Made some changes under the hood so that items can be deactivated / activated without patching. This shouldn’t cause any noticeable changes.
Bug Fixes
- You can now buy multiples of consumables when the first copy is not in the leftmost available slot.
- Armbands and consumables now show their correct prices in the store.
- Alexandria’s Visor now shows its correct price in the store.
- Fixed bug where the store would fail to load.
- Fixed null reference error when Cherish’s Codependence ends or a player quits.
- Jungle buffs no longer aggro heroes through walls.
- The guest client can now see towers kick when they attack.
- Shatterbird‘s Q now correctly leaves an ice shard at its destination.
- Shatterbird‘s autoattacks are no longer empowered at Attention Seeker lvl 0.
- Shatterbird‘s ice shards now scale correctly.
- Glory Girl’s Fragile One now correctly pulls pets.
- Fixed null reference error that would trigger on game load for The Siberian‘s opponent.
- Patched more terrain holes in The Boardwalk.
- Made several optimizations to reduce the number of packets being sent, mostly by disabling irrelevant RPCs on minions.
- Attempted to fix minion jitter in The Boardwalk.
- Spell indicators no longer show when pressing an ability key while CCed.
- Changed several methods to properties where appropriate.
Tags:
patch notes,
Worm