
Keith
Legend
Ability Power Carry • Hard Difficulty

Q
Clarity / Forked Beam
Mana Cost: 70/80/90/100/110
Cooldown: 10/9.5/9/8.5/8s
Type: Line Skillshot
Passive – Clarity: Keith is endowed with superhumanly clear vision and sees further than other heroes.
Active – Forked Beam: Keith fires a laser beam, dealing magical damage to enemies in its path and afflicting them with Light. Upon reaching its maximum range, the beam forks, travelling perpendicularly in both directions. The damage dealt is increased for enemies that are hit by the beam after it forks.
Vision Range: 200/400/600/800/1000m
Initial Damage: 60/75/90/105/120 + 0.3x AP
Fork Damage: 120/175/230/285/340 + 0.75x AP
Range: 750m
Fork Range: 750m

W
Living Light / Frost Beam
Mana Cost: 50
Cooldown: 11/10.5/10/9.5/9s
Type: Line Skillshot
Passive – Living Light: Upon leaving the fountain, Keith takes flight, temporarily gaining a large movement speed bonus.
Active – Frost Beam: Keith fires a freezing-cold burst of laser light that roots anything it touches, dealing magical damage to enemies in its path and afflicting them with Light.
Flight Movement Speed: 400/550/700/850/1000 m/s
Flight Duration: 3s
Damage: 40/60/80/100/120 + 0.35x AP
Root Duration: 2s
Range: 1000m

E
Breaker State / Impact Beam
Mana Cost: 60/65/70/75/80
Cooldown: 14/13/12/11/10s
Type: Line Skillshot
Passive – Breaker State: After using an ability, Keith gains bonus ability power for a short duration. This effect can stack up to 4 times.
Active – Impact Beam: Keith fires a short laser beam that knocks back anything it touches, dealing magical damage to enemies in its path and afflicting them with Light.
Ability Power per Stack: 10/15/20/25/30
Ability Power at Max Stacks: 40/60/80/100/120
Maximum Stacks: 4
Stack Duration: 3s
Damage: 45/65/85/105/125 + 0.35x AP
Range: 600m
Knockback Range: 600m

R
Coruscant Knave / Disintegration Beam
Mana Cost: 120
Cooldown: 80/70/60/50/40s
Type: Line Skillshot
Passive – Coruscant Knave: Keith’s abilities mark enemies with Light. Autoattacking or using Disintegration Beam on enemies afflicted by Light consumes the Light and deals bonus magical damage.
Active – Disintegration Beam: Keith charges up and fires a deadly laser beam that disintegrates anything it touches, dealing massive magical damage to enemies in its path and afflicting them with Light.
Light Proc Damage: 60/80/100/120/140 + 0.4x AP
Beam Damage: 400/475/550/625/700 + 1x AP
Channel Duration: 0.5s
Range: 3000m