
Marissa Newland
Sundancer
Ability Power CArry • Hard Difficulty

Q
Orb: Deploy
Mana Cost: 30
Cooldown: 8s
Type: Line Skillshot
Passive: Marissa’s autoattacks deal bonus magical damage. This damage increases the farther away she is from her sun.
Active: Marissa sends her sun to a target location, dealing magical damage to any enemies it passes through on the way.
The orb will remain at this location until Marissa deploys it again, calls it back to her, or moves more than 1200m away. It provides vision both in transit and upon arrival.
Direct Hit Damage: 60/70/80/90/100 + 0.7x AP
Autoattack Damage Bonus at Max Range: 20/30/40/50/60 + 0.2x AP
Skillshot Range: 600m
Leash Range: 1200m
Vision Range: 300m

W
Orb: Flare
Mana Cost: 65
Cooldown: 16s
Type: Point-Blank Area of Effect
Marissa’s sun emits a blinding flare of light, slowing and dealing magical damage to all nearby enemies. Nearby allies receive a movement speed buff.
Damage: 150/170/190/210/230 + 1.4x AP
Movement Speed (Allies): 200 m/s
Movement Speed (Enemies): -200 m/s
Detonate Radius: 250m

E
Orb: Protect
Mana Cost: 45
Cooldown: 12s
Type: Ally Target
Marissa commands her sun to follow herself or an allied cape around, increasing their armor and magic resistance. Enemies hit by the orb on its way to the target take magical damage.
The orb will continue to follow the target until Marissa deploys it again, calls it back to her, or moves more than 1200m away. It provides vision both in transit and upon arrival.
Bonus Armor: 20/30/40/50/60 + 0.2x AP
Bonus Magic Resistance: 10/15/20/25/30 + 0.1x AP
Direct Hit Damage: 60/70/80/90/100 + 0.7x AP
Leash Range: 1200m
Vision Range: 300m

R
Orb: Detonate
Mana Cost: 150
Cooldown: 80s
Type: Point-Blank Area of Effect
Marissa’s sun explodes, dealing massive magical damage to enemies around it and stunning them for a short duration.
Damage: 400/450/500/550/600 + 2x AP
Stun Duration: 2.5s
Detonate Radius: 250m