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New Cape: March
- Captive Audience (Q)
- Passive: autoattacks have a chance to stun
- Active: dash to an enemy, cooldown lowered on crit
- Untouchable (W)
- Passive: grants evasion (autoattacks have a chance to miss you)
- Active
- 4 seconds after casting, heals you for a percentage of the damage you did during this window
- The heal can crit
- Can be activated early by recasting
- Watermark (E)
- Places a watermark on the next enemy you autoattack
- After 2 seconds, the watermark explodes, copying a percentage of the damage you did to the target during this window
- Do You Have the Time? (R)
- Passive: crits add time to their targets’ cooldowns
- Active
- Creates a bubble that time-locks everyone inside it except you (both allies and enemies)
- Time-locked enemies can’t move, autoattack, use abilities, or be damaged or healed by anyone except you
- The bubble reflects projectiles, and grants you movement speed and CC immunity while in it
New Items
- Echidna’s Bile
- 20 AD, 30% lifesteal
- Replaces the old Claw of the Siberian
- Kaiser’s Blade
- 0.5x attack speed, 20% crit chance, 15 armor penetration
- Replaces the old Flechette’s Arbalest
- Madcap’s Shuriken
- 20 AD, 0.2x attack speed, 10% movement speed
- Autoattacks grant more movement speed
- Replaces the passive from the old Shadow Stalker’s Crossbow
- Harbinger’s Slingshot
- Gain 5% crit chance on kill, 2% on assist, and 1% on minion kill up to a maximum of 45% crit chance
- Pen of the Number Man
- 30 AD
- Gain 10% crit chance on kill, 4% on assist, and 2% on minion kill up to a maximum of 45% crit chance
- Upgrades from Harbinger’s Slingshot and a Sniper Rifle
New Avatars
Cape Changes
Shadow Stalker
- Assists now grant 1/2/3/4/5 stacks on The Strong Survive
Fume Hood
- Corrosion detonate base damage lowered from 40/50/60/70/80 to 20/30/40/50/60
Item Changes
- Claw
- Claw of the Siberian: reworked
- 15 AD, 0.2x attack speed, 15 armor penetration
- Physical-damage attacks deal a bleed
- Replaces the old Foil’s Rapier
- Crawler’s Spittle
- Flechette’s Arbalest: reworked
- 20 AD, 30 armor penetration
- Autoattacks have a chance to bypass evasion and deal bonus true damage
- Replaces the stats and build path from the old Shadow Stalker’s Crossbow
- Foil’s Rapier: reworked
- 30 AD, 45 armor penetration
- Autoattacks have a large chance to bypass evasion and deal bonus true damage
- Upgrades from Flechette’s Arbalest
- Shadow Stalker’s Crossbow: reworked
- 25 AD, 0.25x attack speed
- Grants evasion (autoattacks have a chance to miss you)
- Contessa’s Revolver
- Assists now grant 1 stack
- Contessa’s Fedora
- Assists now grant 2 stacks
UI Changes
- New role icons in Hero Select
- Added colored icons to represent stats and status effects in tooltips
- Tooltips now always state whether they deal magical, physical, or true damage
- Feather of the Simurgh‘s tooltip now shows exactly how much damage it will do on detonation
- Cleaned up various tooltips
- Added an FPS counter
Miscellaneous Changes
- Converted all message broadcasts into Unity events. This should speed up performance considerably.
- Made various other optimizations.
Bug Fixes
- Fume Hood no longer loses access to her ult at Level 2
- Fume Hood’s Toxic Haze now correctly deals 2/2.5/3/3.5/4% max health damage instead of 20/25/30/35/40%
- The tooltip for Fume Hood’s Corrosion now correctly indicates that its detonate deals 0.2x AP damage, not 0.35x AP
- Shatterbird‘s empowered autoattacks now correctly proc Marquis’ Bone Dagger, Kid Win’s Laser Pistol, and Precipice’s Mask
- Shatterbird’s Silicokinesis and Attention Seeker now correctly proc Marquis’ Bone Sword
- Shadow Stalker’s Razor Bolt bleed now correctly procs Claw of the Siberian and Marquis’ Bone Sword
- The Siberian‘s bleed now correctly procs Claw of the Siberian and Marquis’ Bone Sword
- The Siberian’s Unstoppable Force, Eye Gouge, and Devour now correctly proc Marquis’ Bone Sword
- Taking zero damage no longer procs “get hit” effects
- Stack items such as Dauntless’ Armor no longer provide slightly more of their stat than they should when maxed out
- Cooldown resets such as Chevalier’s Cannonblade no longer shorten cooldowns too much when the player has CDR
- Duplicate unique actives no longer go on shorter cooldowns than the primary copy of the active when the player has CDR
Tags:
patch notes,
Worm