Worm Update 1.0.13 Patch Notes

January 13, 2021

New Cape: Armsmaster

  • Cleave (Q)
    • Passively grants AD per nearby enemy
    • Silences and damages enemies in a semicircle in front of you
    • Grants a temporary shield based on the damage done
  • Grappling Hook (W)
    • Line skillshot that pulls you to an enemy, rooting and damaging them
    • Cooldown resets on kill
  • Combat Prediction Tech (E)
    • Passively grants armor and MR per far-away ally
    • Parry that deals damage to the next person to attack you
  • Single Combat (R)
    • Targets a single enemy hero
    • Only you can damage your target
    • Only your target can damage you
    • You do additional damage to your target

New Skins

  • Avenger Armsmaster

Cape Changes

  • Crawler’s Masochism now costs 20% of his current health (down from 25%)
  • Crawler’s Caustic Spit now costs 40% of his current health (down from 50%)
  • Crawler’s Sadism now costs 60% of his current health (down from 75%)
  • Selecting targets for Tattletale’s Changing the Game should now be slightly more forgiving
  • Shadow Stalker difficulty level changed from Easy to Average
  • Burnscar difficulty level changed from Average to Easy

UI Changes

  • New kill feed icon for executes

Miscellaneous Changes

  • You now gain 10 xp per second in Brockton Bay Central Bank (up from 5).
  • You now gain 6 xp per second in The Boardwalk (up from 3).
  • Killing a minion now grants 34 gold (up from 21).
  • Being near a minion when it dies now grants 17 gold (up from 7).
  • Killing a jungle buff now grants 102 gold (up from 60).
  • Being near a jungle buff when it dies now grants 51 gold (up from 20).
  • Killing a tower now grants 600 gold to the whole team (up from 300).
  • Killing a ward now grants 16 gold (up from 8).
  • Being near a ward when it dies now grants 8 gold (up from 3).
  • Significantly increased the amount of gold you get from a cape kill or assist
  • Assist gold and xp is now divided among players who got an assist rather than each player getting the full reward
  • Gold and xp for nearby minions dying is now divided among nearby players rather than each player getting the full reward
  • The respawn timer now scales from 5 seconds at level 1 to 29.7 seconds at level 20
  • In Brockton Bay Central Bank, the respawn timer is modified based on how well your team is doing
    • This is clamped between half and double the base respawn timer
  • In Brockton Bay Central Bank, teams now start at 120 tickets plus 15 for each player beyond the first
  • Selecting targets to autoattack by right-clicking should now be slightly more forgiving
  • While in debug mode, kill and assist gold and xp is documented in chat.

Bug Fixes

  • Attempted to fix bug where the taunt from Cherish’s Codependence lasted permanently
  • Cherish’s Apathy no longer starts to repeat its sound effect
  • Attempted to resolve discrepancies between the kill feed and the actual score.
  • Fixed bug where all assist gold was going to the player that got the kill instead.
  • Gold per kill calculation now correctly takes into account the victim’s current streak at the time of death, rather than always counting their streak as -1 since they died.
  • CC immunity now correctly works with pushes and pulls such as Rail Dash or Arm on a Chain
  • Arm on a Chain now correctly cancels if interrupted
  • Fixed null reference error on procs that trigger when damage is avoided
  • Updated code for when Tattletale has one chain on an ally and one on an enemy for future compatibility. There should be no noticeable change.
  • Totems that don’t deal damage no longer send empty damage RPCs. This should improve performance.
  • Bolded references to other abilities in several tooltips that were missing this.
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