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New Items
- Rail Dash: push any unit a short distance in the direction they were facing
- Mechanical Spider: increases healing done by 135%
- Blasto’s Jacket: 60 AP, increases healing done by 135%
- Bystander Effect: 30 AP, 120 maximum mana, regain mana whenever an allied hero or minion dies nearby
Cape Changes
Burnscar
- New idle animation. This should make skillshots more closely match their indicators.
Panacea
- Contagion / Cure Rework
- Now applies a damage-over-time infection if you touch the field
- This infection refreshes as long as you stay inside the field and lingers for several seconds after you leave the field
- You take double damage as long as you stay inside the field
- Healing works the same way damage does
- Field is now twice as big as at used to be
- AP scaling increased from 0.2x AP to 0.5x AP that persists when you leave the field
- Understandable / Forgiveable duration raised from 2s to 5s
- Base health raised from 600 to 700
- Health per level raised from 65 to 75
- New idle animation. This should make skillshots more closely match their indicators.
Miscellaneous Changes
- Players are now assigned to PRT or Gangs randomly (previously the first person to join was always assigned to the PRT)
- You can type “/checkmaster” in chat to see if you are the master client (“Player 1”)
Bug Fixes
- Fixed serialization error with rigidbody drag
- Kills and CS are now correctly awarded
- Fixed bug where health bars would stutter upon leveling up
- Fixed bug where current health and mana would increase twice as much as max health and mana upon leveling up
- True damage is now correctly affected by damage vulnerability effects
- Targeted projectiles no longer target corpses
Tags:
patch notes,
Worm