Minions now aggro any player that damages a nearby ally
Aggro lasts for 3s before minions retarget
Melee minion health raised from 100 to 500
Ranged minion health raised from 100 to 300
Ranged minion attack damage raised from 15 to 30
Time between waves raised from 20s to 30s
Cape and Item Interactions with Minions
Bakuda
Cranial Bombs hit, stick to, and damage minions
Pain Bombs damage and apply the pain effect to minions
Experimental Rocket Prototype passes through minions
Burnscar
Minions cannot be lit on fire by any means, but they do take damage from fires that they walk through
Pyrokinesis hits and damages minions, but does not light them on fire. Instead, a fire lights on the ground where the minion was hit.
Torcherer damages minions but does not light them on fire
Arsonal damages minions but does not light them on fire
Contessa
Double Tap damages minions
Glory Girl
Aura: Terror fears and damages minions
Aura: Awe taunts and reduces resistances on minions
Panacea
Atonement/Indulgence passes through minions
Understandable/Forgiveable applies its effects to minions
Kheprify/Wretchify cannot target minions
Shadow Stalker
Tranq Dart stuns minions
Sundancer
All abilities damage minions
Orb: Protect cannot target minions
Bakuda’s Mask
Passes through minions
Contessa’s Revolver / Contessa’s Fedora
Only hero kills give stacks, not minion kills
Crawler’s Spittle
Procs on minions
March’s Mask / March’s Rapier
Procs on minions
Miss Militia’s Rifle
Splash damage affects minions
Newter’s Skin
Procs on minions
Panacea’s Scarf
Affects minions
Scapegoat’s Mask
Procs on minions
Shatterbird’s Glass Storm
Affects minions
Other Item Changes
Miss Militia’s Rifle splash damage raised from 0.2x AD to 0.6x AD
Miss Militia’s Rifle splash damage no longer affects the primary target
Miss Militia’s Rifle is meant to be an AOE item, not a good source of single target damage. These changes should make MMR’s AOE more meaningful while taking away most of its single-target killing potential.
UI Changes
Added black and white outline around score indicator for arena mode
Added game clock
Added visual and auditory indicator for last-hitting minions
Bug Fixes
Minions are now correctly allocated to teams for both players, not just the host
Both players now correctly start at level 3 in arena mode, not just the host
Minions no longer attack allied heroes
Fixed bug where minions would become untargetable and be missing their health bars
Fixed bug where minions would die immediately after leaving the portal
Totems now clear nulls from their lists of affected players
Added null checks for minion endpoints and minion hero components